MERIDIAN INSTABILITY
0%
At 100%, the Warden waits at camp.
THE SHATTERED MERIDIAN
Nyra walks a tile-built world automatically. Every Grave, Den, Hamlet and landscape changes where enemies gather, what they become and what the next loop demands.
Road cards occupy the loop. Landscape cards fill the surrounding grid. Roadside cards must touch the road.
Enemy markers are created at dawn by Graves, Silk Dens, Marshes, Rifts and other structures. Plan where fights stack up.
Mixed Meadows bloom, three connected Crags form a Starspire, Archives upgrade Hamlets, and nearby Battlefields create Blood Roads.
Astral Pulse interrupts dangerous attacks. Retreat at camp to keep all Essence, elsewhere for 70%; defeat preserves 50%.